Corporate Dodgeball Event
A game everyone already knows from childhood: short rounds, high participation and fun that does not depend on fitness.
A game everyone already knows from childhood: short rounds, high participation and fun that does not depend on fitness.
Dodgeball exploits a simple fact that is overlooked when choosing a corporate event: every participant already knows the game. No rules explanation, technical session or level balancing is needed. The moment a round starts everyone knows what to do, and that reduces the warm-up time to zero.
The rounds are short — most finish in two or three minutes. An eliminated player does not wait long, a new round starts immediately and everyone is back in the game. Differences in fitness are not decisive: ducking at the right moment works as well as running fast. Combine those two properties and you get one of the formats in which employees with no sporting background take part most comfortably.
This is worth noting for a mixed-nationality group. Almost every corporate activity needs a briefing, and a briefing in a room where three languages are spoken always leaves someone half-informed. Dodgeball needs about forty seconds of explanation, most of which is about which balls are in play. For a group that has just arrived, is tired, and does not share a first language, that is a real advantage over a format that has to be taught.
Built with teams of six to eight in a group-and-knockout structure. More than 20 rounds can be played in a day. For large attendance the number of teams is increased and rounds run on parallel courts. It can be planned on its own or as one station within a larger sports festival.
All the features and benefits included in our Corporate Sports Tournament service.
Foam or soft-coated dodgeballs are used at corporate events; hard or pressurised balls are not. That keeps the event open to a wide range of ages and fitness levels.
Thanks to the soft balls and the head rule, impact-related risk is low. The real risk is ankle strain from sudden changes of direction; an indoor floor and a short warm-up reduce it. It is not played on concrete or asphalt.
With teams of six to eight it can be built for anywhere from 16 to 200 people. For large attendance, parallel courts are set up and rounds run simultaneously.
Comfortable clothing and trainers are enough. The event is not high intensity; companies wanting to minimise sweating can plan shorter rounds — useful when it sits between sessions of a conference day.
Both are possible. It can be built as a two to three hour tournament on its own, or run in 45-minute blocks as one station in a company sports festival. The second is one of the highest-participation stations at festivals.