CS2 · LoL · Valorant · EA FC Chess: Rapid and Blitz Online Qualifiers + LAN Final Quote in 24 Hours

Inter-Company Esports and Chess Tournaments: CS2, LoL, Valorant, EA FC and Chess

Game-based esports and chess tournaments in which different companies, or one company’s offices in different cities, play on the same fixture list: we run the format, pairings, servers, broadcast and final day.

An inter-company esports tournament is an event in which teams of employees from different organisations compete under one rulebook and fixture list, either in 5v5 team games such as CS2, League of Legends and Valorant or in one-on-one games such as EA FC. An inter-company chess tournament applies the same idea to the chessboard: Swiss-system pairings, rapid or blitz time controls on chess clocks, and an individual or four-board team format. In both formats fitness and location are no barrier; qualifying rounds can be played online and the final can be held in person. We plan and run the game selection, rulebook, server and broadcast set-up, pairings and the final day.

Inter-Company Esports and Chess Tournaments: CS2, LoL, Valorant, EA FC and Chess
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An inter-company esports tournament is an event in which teams of employees from different organisations compete under one rulebook and fixture list, either in 5v5 team games such as CS2, League of Legends and Valorant or in one-on-one games such as EA FC. An inter-company chess tournament applies the same idea to the chessboard: Swiss-system pairings, rapid or blitz time controls on chess clocks, and an individual or four-board team format. In both formats fitness and location are no barrier; qualifying rounds can be played online and the final can be held in person. We plan and run the game selection, rulebook, server and broadcast set-up, pairings and the final day.

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How does an inter-company esports tournament work?

Unlike a league that runs over several weeks, a tournament is completed on a short timeline: registration, group or knockout rounds and a final. A corporate esports tournament usually has two stages. In the online stage teams connect from the office or from home and play at the times set in the fixture list; the final is played on a local network (LAN) at an event venue, in front of an audience. This is how offices in Istanbul, Ankara and Izmir, or teams from different companies, end up on the same fixture list.

This page focuses on game-based and chess tournament formats. If you want a season spread over several weeks, see our corporate esports league; for a permanent squad that represents your company, see the corporate esports team; and for a one-day or weekly event with console stations set up in your office, see the in-house FIFA (EA FC) tournament. The wider role of esports in corporate events is covered on our esports page, and inter-company events built on field sports on the inter-company sports league page.

Inter-company chess tournaments

Chess is a new format in our programme and is organised under standard tournament rules. In the Swiss system nobody is knocked out: in each round players on similar scores are paired, the same two players never meet twice, and the final ranking is based on total points after all rounds. The time control is either rapid (e.g. 15 minutes per player plus 10 seconds per move) or blitz (e.g. 3 minutes plus 2 seconds), and every board uses a chess clock. The tie-break criteria for equal scores are announced before the tournament starts. The number of boards, teams and clocks, the room layout and the number of rounds are planned separately for each event according to the number of players.

For the department-level version of an inter-company event, see our inter-department tournament page; to choose between a tournament and a league, read our guide in-house tournament or inter-company league.

Format picker: which game for which team?

Start with your team’s gaming experience and how broad you want participation to be. 5v5 team games suit a competitive core; EA FC and chess suit broad participation. Both can run side by side as parallel tracks in the same tournament.

GameTeam / playersDurationOnline / in personBest for
CS25v5 team (1–2 substitutes recommended)About 30–50 min per map; a best-of-three final takes longerOnline qualifiers, LAN finalCompetitive teams with team-game experience
League of Legends5v5 team (1–2 substitutes recommended)About 25–45 min per gameOnline qualifiers, LAN finalTeams who know the game and enjoy strategy and roles
Valorant5v5 team (1–2 substitutes recommended)About 30–50 min per mapOnline qualifiers, LAN finalCompetitive teams with strong in-game communication
EA FC1v1 (2v2 on request)About 15–20 min per matchIn-person console stations or onlineBroad participation, including less experienced players
Chess – individualSingle playerUp to ~50 min per game at 15+10 rapid; ~10 min at 3+2 blitzIn person or onlinePeople who like quiet competition; age and fitness do not matter
Chess – team4 boards (1 substitute recommended)Half a day or a full day, depending on rounds and time controlIn person recommended; online possibleSmall teams representing their company, inter-company meet-ups

Durations are approximate; match format (BO1/BO3), time control and number of rounds are agreed together based on the number of players. Age ratings and content suitability are checked before the tournament. The tournament is a private corporate event, independent of game publishers’ official competitive calendars.

What the tournament organisation includes

01 Inclusion

Game and rulebook

Game selection, match format (BO1 or BO3), map and pick rules, substitutes, lateness and disconnection rules are shared in writing before the tournament starts.

02 Inclusion

Online qualifying stage

Teams connect from the office or from home; match times are fixed in the fixture list, and results are verified with screenshots and match records.

03 Inclusion

LAN final

The final is played on a local network at an event venue in front of an audience; computers, consoles, screens and set-up are planned on request.

04 Inclusion

Offices in different cities

Offices in Istanbul, Ankara, Izmir or abroad meet on the same fixture list; match times are set around any time difference.

05 Inclusion

Servers and technical set-up

Tournament lobbies, server settings, connection tests and a technical issue protocol; how a match continues after a disconnection is agreed in advance.

06 Inclusion

Broadcast and caster

A cast broadcast of the final that can be watched on office screens and through your internal communication channels.

07 Inclusion

Fair play framework

No account sharing, screen sharing in online matches, a dispute process and a protocol for suspicious cases.

08 Inclusion

Chess: pairings and time control

The number of rounds is set by the number of players, and each round is paired by the standings. Rapid or blitz is chosen, and every board uses a chess clock.

09 Inclusion

Chess: team format and tie-breaks

In four-board teams, match points and board points are recorded separately; ties are broken by an order announced in advance (e.g. Buchholz, head-to-head result).

10 Inclusion

Awards and content

Optional trophies and medals, photos and video of the final day, and a results table and summary for your internal communications.

What shapes the quote?

There are no prices on this page; cost depends on the number of companies, teams and players, the game and format, whether the final is in person, and hardware and broadcast needs. The quote takes shape in three steps.

01 Step

Game and participation

Which game or games, how many companies or offices, how many teams or players; individual or team chess?

02 Step

Format and schedule

How long the online stage runs and whether the final is in person; match format for esports, time control and rounds for chess.

03 Step

Technical and event items

Servers, hardware, broadcast, venue and awards; the quote lists every item separately.

Our esports and indoor tournament programmes

Programmes that can link to your tournament or be added to the same event:

Corporate Esports League

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Frequently Asked Questions

What is an inter-company esports tournament?
A short-timeline event in which teams of employees from different companies compete in a particular game under one rulebook and fixture list. It usually consists of an online qualifying stage and a LAN final played in person.
Which games can we run a tournament in?
CS2, League of Legends and Valorant for 5v5 team play, and EA FC for one-on-one play. If you request another game, we assess its suitability for a corporate event, its age rating and its content. The tournament is a private corporate event, independent of game publishers’ official competitive calendars.
What is the difference between a tournament and a corporate esports league?
A tournament finishes on a short timeline and peaks on a single final day. A league runs over several weeks, with fixtures, a table and final-week permutations. For a season format, see our corporate esports league service.
Can offices in different cities compete in the same tournament?
Yes. Because the qualifying stage is played online, offices in different cities and abroad share the same fixture list. For the final, teams can gather at one venue, or the final can also be played online and streamed to the offices.
How is an inter-company chess tournament organised?
Usually with the Swiss system: nobody is knocked out, players on similar scores are paired each round, and the ranking is based on total points. The time control is rapid (e.g. 15+10) or blitz (e.g. 3+2), with a chess clock on every board. In the team format each company enters a four-board team; ties are broken by criteria announced in advance.
Can the chess tournament be played online?
Yes, it can be played in a private tournament room on an online chess platform, with fair play rules shared in advance. If the aim is an inter-company meet-up, an in-person tournament carries the social side of chess better.
Can employees who do not play games take part?
EA FC and chess suit broad participation. 5v5 team games have a steep learning curve, so adding an open second track alongside a competitive team track widens participation.
How quickly do we receive a quote?
We send a formal quote within 24 hours of receiving the game, number of players and date. Planning and on-site management are available in English and Turkish.

Read before you decide

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