Corporate Flight Simulator Experience
Flying in a real cockpit layout: a take-off and landing attempt with an instructor, indoors and independent of the weather.
Flying in a real cockpit layout: a take-off and landing attempt with an instructor, indoors and independent of the weather.
A flight simulator experience puts the participant inside a real cockpit layout: the same arrangement, the same switches, the same displays. An instructor sits in the adjacent seat and the participant attempts a take-off, a short cruise and a landing.
Where a programme includes paragliding or a balloon flight, there will be colleagues who cannot or will not do either — for health reasons, or because they simply do not want to. This gives them the same subject matter without the exposure, in a room, seated, with an instructor beside them. Planning it alongside rather than instead of the real flight is what keeps an adventure-heavy programme from quietly splitting the group in two.
One participant is in the simulator at a time. This is the defining limit of the format: a single simulator is not enough for a group of 100. For larger groups several units are installed, or the simulator is planned as one station within a wider event — everyone takes a turn while the others are at other stations.
It can be run at a fixed simulator centre, or portable cockpit units can be installed at an office or event venue. An office installation needs roughly 3x4 metres and a power connection.
It attracts high interest in aviation, technology and engineering teams, and among staff who cannot take part in physical activity. It is also built as a stand station at launches and trade fairs.
Employee safety is paramount across all our team building and sports experience operations. All technical gear (including CE and UIAA-certified helmets, harnesses, life vests, radios, or racing systems) meets stringent international safety benchmarks. Courses are facilitated by licensed instructors, federation trainers, and certified outdoor guides. Prior to activity commencement, comprehensive safety briefings are delivered, with certified first-aid paramedics stationed on site.
Every program is tailored to your team's age profile, physical readiness, and strategic objectives (such as cross-silo trust, problem solving, or decompression). Progressive difficulty tracks ensure even first-time beginners participate with confidence. Accommodating intimate executive offsites of 15 leaders up to company-wide festivals of 300+ delegates, simultaneous squad rotations guarantee seamless engagement.
All operations are backed by our TÜRSAB Group A-12558 licensed corporate travel agency accreditation. Share your expected headcount, date window, and add-on preferences (executive VIP shuttles, outdoor banquets, or luxury resort accommodation), and we deliver your official formal proposal within 24 hours. Direct corporate billing is supported in USD, EUR, or TRY for global clients.
No. An instructor sits alongside and guides every step. Almost every participant is sitting in a cockpit for the first time, and the take-off and landing attempt is made on that basis.
One person is in the simulator at a time and a session runs 15-30 minutes. For larger groups several units are installed, or the simulator is planned as one station within a wider event.
Portable cockpit units can be installed at an office or event venue; roughly 3x4 metres and a power connection are needed. Programmes can also be run at fixed simulator centres.
None. It is done seated and age, fitness and mobility are not decisive. For motion-platform simulators, a stationary mode is used for anyone who feels dizzy. This is what makes it the inclusive counterpart to a real flying activity.